Need for Speed by EA Games

Need for Speed is an online open world racing video game set in an open world environment, developed by Ghost Games and published by Electronic Arts, released for PlayStation 4 and Xbox One in November 2015, and to be released for Microsoft Windows in 2016. It is the twenty-second installment in the long-running Need for Speed series, and was a full reboot of the franchise. It marks the series' second eighth generation installment, and was the first Need for Speed title to only be on eighth generation hardware. It marks the franchise's first return to the import scene and tuner culture focus since the release of 2010's Need for Speed: World.

After a year off, Need for Speed has the series coasting back over familiar turf, resurrecting the spirit of 2003 and 2004’s successful Underground games. It is, at least, a more clearly distinct game than the last few NFS instalments were from one another. It looks incredible, sounds fantastic, and while the handling is still standard arcade fare developer Ghost Games has added a welcome dose of nuance by letting us tune our cars for either grip or drift. However, the single-player component is over too soon, the multiplayer underdelivers, the cut-scene dialogue often had me wincing, and the game is stung by the side-effects of being online-only.

The eclectic roster of cars is only a fraction of what’s on offer in, say, Forza Horizon 2, but it has a little something for most gearheads. Garage spots are limited to five but the focus here isn’t collecting; it’s perfecting. I completed most of Need for Speed in a single car, constantly cramming upgrades into it to keep it ahead of the competition.

The cars glisten with beaded water droplets and the streets gleam, a shiny tapestry of mirror-like asphalt.

IGN

Performance customisation is the basic kind (bolt in everything you’re eligible to purchase and your car will go faster) but there’s a little more to visual customisation. You can sweep around your car, swap external panels, add flair to fenders, install canards, adjust stance, and more. There’s also a freeform livery editor, which definitely beats having to make do with simple, pre-set designs and wraps. You can’t modify everything, though; after I completed the story mode I splurged on a classic Ferrari F40 but was disappointed to discover I could barely do anything to it. I couldn’t even change the rims. It seems at odds with the game’s philosophy.

It’s still good to have customisation of any sort back in Need for Speed, and with it comes several basic tuning options you can use to alter your car’s driving characteristics. The main slider adjusts all settings, nudging your car towards a drift setup or a grip setup, but you can dive deeper and massage certain steering, tyre pressure, and braking power settings individually to fine tune your ride. I much preferred the drift setup for all race types because I found it far easier to get around corners by poising my Focus in a slide via a bootful of throttle and liberal use of opposite lock, rather than navigate the bends with a grip tune. The latter feels too twitchy at low speeds and too prone to understeer at higher ones, and I found myself getting frustrated trying to find the balance. Odd is the fact that, while Need for Speed has brought back tuning in a big way, the option for a manual transmission hasn’t made an appearance.

Need for Speed
Need for Speed

Need for Speed’s light narrative plays out in a series of short, live-action cut-scenes, brimming with slang I don’t understand, excessive energy drink consumption, overuse of the word “hashtag”, and a slightly comical amount of first-person fist-bumping.

There are five main characters who, when they aren’t speaking to each other like living, breathing internet memes, each represent a different one of Need for Speed’s five themed racing threads. All of these threads lead to an encounter with a real-life automotive icon; an idea which I genuinely like.

Need for Speed looks the part, sounds the part, and is surprisingly reverent to real-world car culture.

The best thread is ‘Outlaw’, which is really just a mix of all the game’s race types with the cops on your tail. The cop action is scaled back from Hot Pursuit and Rivals but I certainly appreciate how the police AI seems a lot more fair and bound by the in-game physics than it ever did in Ubisoft’s The Crew. Considering it was the standout mode in the old Underground games, the lack of any drag racing in Need for Speed seems like a misguided omission.

 

Need for Speed News

Need for Speed coming March 17th

We’re incredibly proud of how good Need for Speed looks visually, a sentiment we know many of you share, and we’re excited to show you the game running at a higher frame rate. Seeing is believing so we’re hoping when you see and play Need for Speed running with an unlocked framerate and at a 4k resolution you’ll be just as excited as we are.

Source: IGN and Need for Speed

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