Dying Light: The Following by Warner Bros. Interactive Entertainment

Set in a map that is twice as large as the two previous maps of Dying Light,The Following's gameplay is similar to that of the first game where the infected are slow and fragile during daytime, and become aggressive and fast at night time. Players can use parkour movements, such as climbing ledges, leaping, sliding, jumping and zip-lining, to move between places and kill enemies. One of the new features introduced is a drivable dune buggy. Players can use them to travel across the game's world quickly and mow down enemies.It has its own separate skill tree, and weapons, including spikes, flamethrowers, UV lights, electrical cages and other upgrades can be added to the buggy to increase its combat abilities.The buggy's performance and efficiency are affected by factors including the power of its suspension, engine, and brakes. Players can also choose from 40 different paintjobs to customize their car, and must collect fuel in order to drive the buggy.

The game features several new weapons, such as a crossbow and a variety of new firearms such as submachine guns and revolvers.A new "bounty" mode, which split missions into three different categories: "Basic", "Dailies", and "Community", is introduced. The missions and objectives included in this mode change everyday, and players gain experience points by completing them.The game also features a new difficulty mode named "Nightmare Mode", which extends the duration of nighttime, and increases the strength and health of enemies.Every action made in this mode drains stamina from the player's character. Players do not have to complete the base game before starting the expansion, but the character progression players earned in The Following will be carried to the base game. Similar to the first game, the game supports a four-player cooperative multiplayer mode.The asymmetrical multiplayer mode from the first game, Be The Zombie, also returns in The Following.

Dying Light: The Following manages to include a new fun-filled environment to explore along with a vehicle to do so that mesh together well with a story that’s slow to start but ends with a powerful punch.


When faced with the prospect of getting into the driver’s seat of an off road buggy in Dying Light’s big, story-based DLC, The Following, leaving parkour behind may seem like a wrong turn. However, the inclusion of vehicular zombie-slaughter with a modifiable car manages to fit nicely alongside a ton of missions and an excellent mysterious story that comes together to form a well-oiled machine.

The Following quickly introduces you to your new best friend/car/weapon shortly after Kyle Crane, the hero of Harran, arrives in the expansive new area known as The Farmland. This scenic location boasts a greater surface area than Harran – as you'd expect for map that accommodates a much higher-speed mode of transportation – and has swapped out the densely populated slums and buildings for open fields, gorgeous coastal cliffs, and stretches of back roads. It's just begging for you to burn some rubber.

The Farmlands teem with zombie "life," but it feels different because here you’ll find it much tougher to give pursuing zombies the slip. When the nearest building is a mile away, there's nothing to break line-of-sight with pursuers, so out here getting spotted at night without a getaway car is an almost certain death sentence. However, because The Following usually makes it so easy to summon your car to your location, it rarely felt like a bad thing. The exception is when I died and respawned in a hunting tower nowhere near my car or a safe house to recall it.

It’s due to this spread-out and hazardous environment that the buggy's versatility really shines. While it’s rarely outright required for taking on any of the main story missions or the large amount of side quests, I never wanted to be far from it. Like your trusty but breakable weapons, the buggy is made up of several craftable and lootable parts that will break down over time in day-to-day zombie-killing use.

Dying Light the Following
Dying Light the Following

Drive over anything other than a well-paved road, for instance, and your suspension and tires will slowly get worn out. Keeping the car in good working order breathes new life into Dying Light’s already expansive scavenging game, as cars littering the freeway - once only good for a quick glance in the truck - are now a potential gold mine for salvaging engines and siphoning fuel.

As you level up your driver rank, you’ll gain access crafting better parts, install new reinforced cage parts to show off collectible paint jobs, and even turn your ride into a zombie-killing machine with ram bars, flamethrowers, and mine dispensers. Cooperative play capitalizes on this with the ability to climb in the back of another player's ride to pick off incoming viral zombies with ranged weapons like the new crossbow, which is ideal for quickly picking off bandits and zombies alike with satisfying headshots. Or, you can competitively race with up to three other players.

Keeping the car in good working order breathes new life into Dying Light’s scavenging game.

The real meat of this expansion comes from The Following’s array of quality quests that follow Kyle Crane seeking gain the trust of the locals to get close to a creepy cult. The concept of forcing you to do side quests in order to progress with the story could have easily gone South (as it has in many other games that seek to pad out their stories), and here it had trouble hooking me at the start. But happily, the sheer amount of things you can do won me over by never feeling like a chore - even when you’re literally raiding the post office to deliver forgotten letters. It sounds mundane, but it's not. Other quests, like diving through a claustrophobic underwater cave or going on a treasure hunt for antique revolvers, not only showcase Dying Light’s diverse missions, but give you ample opportunities to flex your free-running parkour skills in between driving the countryside, recalling what made Dying Light such a memorable zombie game in the first place. Finally, while the main story revs up too slowly, the DLC’s finale came with a jaw-dropping twist I honestly did not see coming - and more than made up for the base game’s lackluster ending.


Dying Light: The Following News

Four new, free maps have been released for Dying Light: The Following - Enhanced Edition for Xbox One, PlayStation 4, and PC! The maps are available in the latest patch which also includes bug fixes, stability improvements, and balance tweaks.

The four new community maps are:

  • Under the City - achoice-based horror story
  • Climb Down - arcade-style parkour experience
  • The Hunter - survival quest in a horde-infested forest
  • TeeVee - a visual nightmare best experienced in the dark
  • Source: Wikipedia, IGN and Gamingnexus

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